FunQuantumAll experiments
Web3D Lab · 05

Motion vector laboratory

Vectors &Rotation

Follow a point around a circle and discover why its velocity always points along the tangent—not toward the centre.

1Predict2Rotate3Connect
Movable 3D vector modelv = ω × r
Running counter-clockwise
Drag to orbit

Blue ω sets the axis, green r points to the moving object, and orange v is tangent to the path.

Explore the relationship

Change the motion

Watch both the direction and length of the velocity arrow.

Angular speed ωHow quickly the angle changes
1.0 rad/s
Orbit radius rDistance from the rotation axis
25 cm
Rotation directionThis reverses both ω and v
Show right-hand ruleIndex ω, middle r, thumb v
Linear speed0.25 m/s
Period6.28 s
Quick predictionIf r grows while ω stays fixed, what happens to speed?
Make a predictionThen move the radius slider and watch the orange arrow.
01

Three directions

ω follows the rotation axis, r points outward, and v follows the tangent.

02

Cross product

The right-hand rule determines the direction of the vector product.

v = ω × r
03

Speed grows two ways

A point moves faster if the object spins faster or if the point lies farther from the axis.

|v| = ωr
Try it

Double ω, then halve r. What happens to v?

Use the two sliders to test whether the effects cancel.

Discuss with AI